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* minor cleanings and optimizationsHEADmasterxant34 hours5-40/+75
* bugfix: ensure saving the current path before calling CGContextDrawPath()xant34 hours1-3/+9
* invert the Y coordinates of the canvas context to ensure having them matching...xant2 days1-0/+2
* ensure locking the openglcontext when rendering + allow to invert Y coordinat...xant2 days2-11/+45
* allow to set the 'invertYCoordinates' property from javascriptxant2 days1-8/+7
* allow to retrieve data from color and size propertiesxant2 days1-1/+4
* leak!xant2 days1-1/+5
* example which shows how to render multiple scaled movies on a single screen a...xant2 days1-0/+49
* bugfix: ensure not leaving the openglcontext locked if reshape is called the ...xant2 days1-3/+4
* revert to using a CVDisplayLink() so rendering doesn't hang while a UI animat...xant2 days2-35/+79
* ensure balancing all threaded entities retain count when replacing the real e...xant2 days8-9/+45
* bugfix: check if the node has an actual name before passing it to strcmp()xant2 days1-1/+1
* set the private data when starting/stopping the threadxant2 days1-2/+2
* ensure having nsautoreleasepools in placexant2 days5-7/+13
* CGFloat size differs among ia32 and x64 ... so let's ensure using always a do...xant3 days1-1/+1
* ensure wrapping event handlers execution with an autoreleasepoolxant3 days2-1/+6
* allow to build on systems prior 10.7xant3 days1-1/+4
* fixed a commentxant3 days1-1/+1
* documentationxant3 days1-0/+265
* ensure creating persistent instances (and avoid casts)xant3 days1-2/+2
* ensure detaching nodes from current parent before attaching them to different...xant3 days1-0/+4
* ensure adding newly created nodes as children of the root elementxant3 days1-0/+2
* use the standard regex(3) API instead of using NSRegularExpressionxant3 days2-130/+161
* proper handling of equality checks if threaded entities are involvedxant3 days2-0/+15
* use 'jsObj' to obtain the persistent<object>xant3 days1-3/+3
* allow to provide a name to the Node constructorxant3 days1-5/+13
* allow to access sub entities form the scriptsxant3 days1-0/+22
* documentationxant3 days8-7/+409
* both CGContextStrokeRect() and CGContextFillRect() clear the current pathxant3 days1-33/+30
* optimizations to handle the decoupled fill/stroke usage patterns allowed by t...xant4 days2-34/+43
* bugfix: ensure saving/restoring the graphics state before filling or stroking...xant4 days1-3/+6
* allow to target 32bit buildsxant4 days2-2/+3
* bugfix: ensure setting the underlying view size when initializing the opengls...xant4 days1-11/+19
* ensure allowing to set the size from javascriptxant4 days3-22/+13
* use the original frame size (as in the w3c example)xant4 days1-2/+2
* minor leaksxant4 days1-2/+7
* ensure connecting the console outputxant4 days2-2/+17
* bugfix : ensure doing a stroke or a fill as requested (and never try doing bo...xant4 days1-7/+8
* bugfix: ensure unregistering all pinwrappers when releasing a javascript contextxant4 days3-32/+41
* JMX isn't anymore a document-based applicationxant4 days18-4099/+3706
* shebang is not supported yetxant4 days1-2/+0
* cleanings and minor fixesxant4 days13-85/+93
* reuse filtersxant4 days2-39/+40
* try to avoid overloading the engine with too many mouse eventsxant4 days2-1/+27
* ensure setting the current stroke and fill styles in any casexant4 days1-18/+16
* support both rgb() and rgba() css color strings and cache created colors to r...xant4 days1-11/+41
* use nodejs timers instead of using NSTimersxant4 days3-20/+59
* use NSLogv() instead of vprintf()xant6 days1-2/+1
* ensure setting the current contextxant6 days1-4/+4
* minor fixes and cleaningsxant6 days7-45/+19